. The Mechanized Exoskeletal Cybersuit Trooper is a new soldier class introduced in XCOM: Enemy Within. You really feel the difference between non timed missions such as gatecrasher and alien base raids that are all about turtling and waiting years for pods to get trapped and the timed ones where every move you make has a meaningful impact on the gameplay and make for some epic. You have a base. Here is a graph, where once again blue represents Steady Weapon, and Black represents fire every turn. Overwatch shots can now be triggered by any enemy action, not just movement. 2. This is what LW asks of you -. This can be. Every pod activates because you are within their vision range, just like they would in vanilla. Add-On Pack XCOM® 2: War of the Chosen. Again, there's no time limit. Would you guys recommend long watch or return fire with the pistol for the sharpshooter class? Edit: Thank you all for taking the time to give me advice. When targeted by enemy fire, automatically fire back with your primary weapon once per turn. XCOM 2 Sharpshooter Tips. Any ability that requires you to be shot at is two tiers below an equivalent ability that is proactive as a general rule. I typically stay on whichever side of the tree I'm building towards with the exception of avoiding Return Fire (because you shouldn't be getting shot at) Deadeye (because the aim penalty is massive and makes it unreliable) and Aim (because I don't hunker as much as I. I fell in love with X-COM:UFO Defense when I saw it described in PCGamer magazine in '94. Seems like every supply raid that pops up for me has an infiltration time less than 3 days, many often just a few hours. Firaxis’ 2012 strategy title was a remake of a 1994. Discover everything you need to know about XCOM 2. Add-on XCOM® 2: Shen's Last Gift . Corporal: Go for Long Watch. uncompressed file The epic games version of xcom 2 has been recompiled and re baked to include epic specific launcher and multiplayer functions, as well as a few other small. . I might have seen Return Fire used twice. Long Watch allows players to activate enemy pods during the enemy turn, when the Sharpshooter is not concealed but a phantom Ranger can see the enemies. The aliens will set up a base in a Council Nation early in the first month. Mobility: 8 (5/11) Damage: 1-2, 1-4, or 2-6 (Crits are +2 in all cases) Shred: 0. overwatch doesn't trigger on actions unless you have have Covering Fire, the specialist skill. There is a weird overwatch build but it's bad imo. Alien Hunters’ battles are by far the toughest, trickiest fights in Firaxis’ XCOM games to date, and the new weapons and abilities we get expand our tactical options in interesting. For stats which gain less than 1 on a level-up (like health): Take the total amount that this class should gain throughout all of its level-ups, and then get a "that/8" chance of getting that every single level-up. Does not require a pistol to be equipped. Bring soldiers that don't "run out" that means Rangers, Sharpshooters, Gunners, etc. The other guy is right. At the start I immediately found at least a dozen of enemies. . The damage increase from Deadeye is pathetic. frdnwsm Jan 28, 2019 @ 5:32pm. Naturally, you would want to enter Overwatch or return fire on an alien, but you'll have a low defense on the enemy's turn and might be killed. D) Fire panics Lost (LWOTC) and works on Chosen (LWOTC) too. Long watch means that as well as being able to actively fire at such enemies in your turn, when you activate the overwatch ability the sniper (unless. Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. Same as always. Except now, instead of fighting the Advent, the game pits people against 'xenos' from its world. Open Cheat Engine and click the computer with a maginifying class and find your EW executable and select it. Around 4-6 weeks you'll introduced by a cutscene. XCOM 2: War of the Chosen – Release Date. "The XCOM team has been working hard to improve performance, balance, and stability issues reported by our. I think you might actually get 2 shots for the 2 moving targets. This gives. ADVENT will burn. Note 2: An upgraded Ripjack also has a chance to stun and ignite targets on fire, so the combo described above will (1) displace an enemy from cover, (2) strike with the Ripjack three times in a single turn, (3) sometimes light the target on fire, (4) sometimes stun the target, (5) set the target up for Bladestorms from nearby Rangers or. Build details: Blademaster. The game is only lost when ALL Council Nations leave the project. Spend their limited heavy weapons charges wisely at. #7. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. If a standard shot kills the Lost, the attacker is refunded their current action points. The game will launch. Silksong Escape from Tarkov Watch Dogs: Legion. . The base game images were pulled directly from XCOM 2's files; War of the Chosen has custom encryption, so these images are derived from screenshots instead. The Skirmishers are a Resistance faction introduced in the XCOM 2 expansion, War of the Chosen. I'm pretty sure that this would let you take 1 shot and 2 reactions with no move and 2 reactions with a move. The Chosen are crazy powerful. Performance-wise, Long War wins out hugely, due to how poorly optimised the base Xcom 2 is. Gunslingers are great to put out a lot of hits against many enemies, which obviously synergizes with Bluescreen Rounds (thus dealing with small weaker targets AND some of the most chonky enemies). I played it countless times and kept going back to it every… 43K subscribers in the XCOM2 community. You get bored of fighting the same enemies with the same tactics over and over and over. The Sharpshooter can fire their Sniper Rifle potentially unlimited distance, but firing beyond normal range imposes a flat -10 crit chance as well as -2 to Aim for each tile beyond normal firing range. Three-turn cooldown. BUT this game sucks. Would you specify XCOM game you're talking about? In XCOM EU & EW you can't put out fires. Part of the problem is that Return Fire is a possible bonus skill for the Skirmisher, and has a similar kind of payoff but it's actually able to trigger multiple times in a mission. The skirmishers are one of the resistance factions in WOTC/LWOTC. 65%. 15 comments. Squadsight Allows firing at targets in any ally's sight radius within weapon range, but critical chance suffers a -20% penalty. After the loading screens, the Main Menu will appear. Long Watch is great for missions without time limits, and also missions that require you to destroy an object. After a short time passed, you can scan a position of the tower. Red Fog or no, EXALT rocket to the face of your whole squad is already a massive tactical failure. Just make sure you have enough for research. as soon as grenadiers are used to be highly mobile and shot up to 3 times a turn on a normal base and do a lot of melee and short range attacks you can start comparing grenadiers with skirmishers. CryptoA) Ignition prevents most abilities to activate, burning targets cannot use their primary weapon, only melee. By: -bg-. XCOM 2 has four "tiers" of wounds on the amount of damage taken. but use them FULL ham. Just did an item extraction with a Trial by Fire Officer, three reliable soldiers and four Squaddies. There's no world map here. On my desktop (my main computer), the only way I can launch the game is by going directly into the files and finding XCom2. Overwatch (XCOM2) Overwatch is the golden boy of XCOM 2. A Long Watch sniper with line of sight on that pod, outside enemy vision. (or rename) the corresponding . Sabaithal Oct 8, 2019 @ 6:37am. Faceless are undetectable. If the “mods” folder does not already exist, you should create it yourself. Anytime the Skirmisher performs a kill, they gain +2 Mobility for the remainder of the turn. Also Aim vs. Here’s everything we know about XCOM: War of the Chosen. Dark Events are a game mechanic in the single player campaign of XCOM 2 that represents the aliens' progress toward completion of their Avatar Project or counter-insurgency activities efforts aimed at disrupting XCOM's activities. The second thing to consider is it's complex. Hi there, this is my first time playing Xcom 2 (I've played a lot of Xcom 1 before). I must be missing something here. Start tracking progress. In high-strength regions, this may be enough to completely wipe it, but in low-strength regions with high faceless counts, it may take multiple passes. 99. If you have cancelled lines in past 90 days, you may need to reactivate them first. This is why Killzone is a terrible ability for reapers. If you did not move last turn, gain +10 Aim and +10 Critical chance. At lieutenant a sniper will have 85 aim while receiving no weapon range bonus, a long watch shot takes this down to 60% hit chance. The Avenger is a converted alien supply craft that serves as XCOM mobile base of operations, featured in XCOM 2. You can also specify. Like 2m away and missing flanked 90% shots. 1) I did a mission where part of the reward was to "find a lead". Then you are running to the evac, with more Advent dropping in. now your2nd shot has 20% for both and so forth. Focus Fire. Created by LongWarOfTheChosen. It’s a tough game up-front, and can be. QoL wise, however, Long War 2 massively wins out due to the many QoL mods that exist for Xcom 2. PS4. Long Watch is the one you are thinking of, and allows for Squad Sight Overwatch (The other one is Return Fire). Putting the round in the hands of a 65% rupture shot is no bueno. Evil is Cool: XCOM is cool, but the aliens are some of the most badass characters in the game. I typically stay on whichever side of the tree I'm building towards with the exception of avoiding Return Fire (because you shouldn't be getting shot at) Deadeye (because the aim penalty is massive and makes it unreliable) and Aim (because I don't hunker as much as I. Send that poor alien on a suicide run straight into the heart of enemy territory. Analysis 342 Game Design 298 XCOM 241 Video 171 Story Design 111 XCOM 2 105 King's Bounty 99 Let's Play 85 Enforcer 69 Sacrifice 54. Almost all of the mods in this collection are compatible. Ratings. Lightning Hands over Deadeye. But this is no. Long Watch is great for missions without time limits, and also missions that require you to destroy an object. Join the discussion on discord: this video I cover 2 potential builds for a Sharpshooter: The Death from Above (DfA) Sharpsho. Shoot them on overatch with a Long Watch sniper, and shoot them some more as they dash into view. Two guys (preferably with grapples) wait for a gap in the guards and get to the roof of the building. giveresource [resource id] [amount] - This console command will give you the resource with the specified ID. Reliable Ever Vigilant. Honestly I'd rather XCOM 3 actually be XCOM 3 rather than Long War 2/3. A. Channel your inner pyromaniac, set the world on fire and leave nothing but scorched earth behind you. the interrupt thing is not very good I don't think. My grenades constantly graze, so do my point blank shots. The Technical class brings XCOM 2's midgame Rocket and Flamethrower heavy weapons (normally reserved for use on EXO or WAR suits) to a regular soldier's everyday use. Notably, in the Long War Game Mod, the reward for extracting Van Doorn is having him resign from the UN, and join XCOM as a soldier. Now, in XCOM 2, the aliens rule Earth,. Stun Strike can be used to knock enemies out of cover or high places, causing fall damage. Starting with XCOM: Enemy Within and going to the newest release, XCOM:. Confers +2 damage for suppression, SAWs, LMGs, explosive grenades, proximity mines and rocket launchers. Not sure what that means; however, shortly thereafter I noticed that I was able to build a shadow chamber. Understanding how the RNF Timer works will help you beat it. And get off your high horse. 6 soldiers is a bit on the low side, but not totally unreasonable. Are my worries unfounded? During my google quest, i did find allot of enemies had the 25% one, but i have no idea how people actually feel about em. Navigate to XCOM2Data/xcomgame/mods. I pick a good spot to set up and then just draw the enemy in. Also Aim vs Steady Hands is a tossup. Hunker Down now confers +20 Aim to the first shot on the following turn. Both fantastic expansions that give a new feel and style to the game. so if someone shoots you and you return fire, you will get a zero in buff. Of course, the developers at Firaxis Games have their favorites. France (Quai) is also a REALLY strong start. With 4. Grimy’s Loot Mod. Damage from rockets falls off from the point of impact. 23,633 ratings. The best way is to flank the target, which will allow you to ignore their cover bonus and. Suppressing fire and smoke grenades are your friend in LW1. But it might still be okay if it didn't have a. I probably had 500+ hours on the original xcom (not the reboot), +a ton of. Waiting for the expansion to come out in august for any serious overhaul mod to actually start. This soldier does not trigger overwatch or reaction fire. XCOM 2 is the 2016 sequel to XCOM: Enemy Unknown, developed by Firaxis Games. In-game, they use the same proportions as base-game Dark Events. Starting from a base game at the top, any of the base games, and then digging your way down is probably the best way to approach this franchise. The Channel skill is squadwide, meaning even kills by other squad. $39. I've played through enemy unknown and enemy within years ago and had a fairly deep run in XCOM 2 over a year ago, I've been wanting to retouch the games and was curious on what the overall best way to play is. Draw fire with a SHIV, or failing that a MEC. Each turn the aliens will. ago. So it goes like this: Turn one. Concealment is a new mechanic introduced in XCOM 2. Mandalorians of the Old Republic (WOTC) Musashis RPG Overhaul (WOTC) Instant. Covering Fire + Sentinel gives you an extra shot per turn. Can't guarantee that my SS will be fired on. Hitting a patrolling pod with killzone on the enemy turn is just broken since killzone will significantly soften them up then xcom gets a full turn to wreck them. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 78½ Hours to obtain 100% completion. 1 XCOM Abilities; 3 Stat Progression; 4 Sample Builds;. The RNF Timer can seem brutal to beginners of LW2. Sergeant: Lightning. Does the accuracy penalty of overwatch severely handicap this long watch ability? In the end I'll probably take this ability for pure sharpshooter then make a pure gunslinger with return fire because I can't see a sniper who's far back benefiting from return fire. Rapid Fire allows the Ranger to fire twice in a single action with a 15% accuracy penalty. On top of that, any damage has the potential of taking your soldiers to the gravely wounded status, even if A) it's a small amount of damage and B) you heal the soldier during the mission. . XCOM® 2. Extraction is only a turn away. BUT. Suit. Check Out This Mod. ; With the Hunter's extreme. I saw most of them turn Red Fog on. Select Library. No reason for return fire because you shouldn't be targeted as the sharpshooter. The definitive way of playing XCOM 2 is still War of the Chosen with a mod that makes Bradford shut. It won't work most of the time because the reaper is concealed most of the time. Now we can get both rather easily, so saying "return fire isn't worth the cost because long watch" isn't really valid anymore. Let me be very specific. This is what XCOM 2 WOTC can be in 2022! This modded campaign features over 330 mods, including 110 cosmetics, 102 gameplay changes or enhancements, 61 fixes. Such a squad would use sparks, rangers, a templar or a skirmisher as core soldiers, and bring along specialists in the support role. Its basically an Expansion Pack for XOCM 2 while not actually being one for how much content it gives you. Reminder that Will recovery per se does not affect how quickly soldiers recover from Tired or Shaken. +2 3 Long 10% 1 Gauss Rifle: 6-8 +3 10% 2 Plasma Lance: 8-10 +4 10% 2 Darklance: WotC: 8-10 +4 10% Superior Scope;. Full Throttle. Idk if they've changed it in B15, but you get so many mechtoid drop ins. After you download the app, log in with your Amazon Prime or Prime Video account to watch. Return fire is one of the options your soldiers do when them panick and the sharpshooter need to gain the right to panick when being shot by an enemy. Never sell sectoid commander, muton, muton elite, or heavy floater bodies until you have mind shields, ammo conservation, tac rigging, and advanced repair, respectively. Stealth focused Shinobi for smaller faster moving squads. Makes Return Fire work with most vanilla weapons equippable by XCOM by adding PistolReturnFire to them. XCOM 2's Long War excels through new tactical depths . Step 1: Activate Reaper. Join the discussion on discord: this video I cover 3 potential builds for a Skirmisher: The Reflex Skirmisher, the Justice Sk. MOD C alters system XXX. Draw OW with a soak/tank soldier. and manual override to reduce the cooldown between their abilities. g. See, that's what Overwatch does, and it's good for that, but Covering Fire (a. Sitreps (And the newest one reintroduced Rulers) and it also overhauled the Chosen for LW2 gameplay. Mod Jam is a meta-mod that modifies other mods to make sure they work well. Pryda4ever Mar 22, 2021 @ 5:08pm. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. Had a quick question, since I need to plan more carefully. never depend on grenades, flashbangs are the way to go, the enemy hunkers. If it doesn’t install automatically, restart Steam. Does the accuracy penalty of overwatch severely handicap this long watch ability?. Conversely, for my crew damage avoidance entirely is. The combined Medic-Hacker from Vanilla X-Com 2. police your own backyard: only use soldiers from. This is further emphasized with their extreme vision range and high accuracy. Click on the Play button. When you start extending to other continents, let them finish equipping the cannons first before deploying satellites. AI is alot more aggressive, and more prone to flank you. Instead of just stabilizing the solder, it brings them back up to their feet with 1 move at the nearest available tile. but yes Pistol's are Useful in the way they give you an infinate ammo gun which can sometimes be better than a flashbang. Character pool is currently broken and needs. Reflex is meh, but total combat is pointless since i do not equip skirmishers with grenades, you can take it if you get tactical rigging, but overall your better off with an ammo since. What I mean is, before the game was "do you pick this one or the other" because we could only get one. Long watch is way more clutch than Return Fire will ever be. Abilities: Squadsight, Return Fire, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. Technicolor Ninjas: The Shinobi's stealth is in no way compromised by what you colour their armour. Philadelphia 76ers Premier League UFC. )Attack enemy 2 with sword if you score a kill get a bonus action. Supply Raid Infiltration Times. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. Earth has changed. Formerly used by the aliens to transport large amounts of supplies, the vessel that would become the Avenger was recovered by the reborn XCOM crew, who quickly turned it into their new base of operations. So you can take 4 shooting actions a turn AND move. XCOM in portable form is a dream. Plus they are so many its crazy. I'll just leave the simplified version_. thus if you shoot on your turn, you'll get 10% bonus to aim and crit on the same target. For example i am afraid if i put in a 75% fire controle pcs, they wont shoot at all most time on over watch and during suppress. One very important fact is long war is - as it's name suggests - long, like, very long. Really enjoyed the base game even played it 2 or 3 times but long war made it not harder but frustrating . Getting pods to patrol into you and eat overwatch is very strong, since its essentially free shots. This is my favorite class, and the most powerful against boss enemies. XCOM 2 was effectively rebooted in 2017 with an alternate storyline of its own. They are former ADVENT soldiers with the neural chip connecting them to. I don't think it's useless, but I think Lightning Hands is far more useful. 0-20%, 21-50%, 51-75%, 75-99%. unremarkable. There's no stupid questions. So, got a three-person team doing an extraction mission. Blast Padding is shit, Shredder is much, MUCH better. Noble Cause means multiple easy missions chained semi-close together are. However, this is complicated by the fact 2 aliens roughly around the current force level will teleport in. Units can have innate defence, but it is most often given by cover. Boom. I'm already stuck at the first choice - the first gunslinger skill is Return Fire, which looks. Also the Technical will soon be able to carry 2 rockets with an E. I normally hate timers but in xcom 2 i fell in love with the system. changed, which makes the game harder. And this is if you trigger pods. #1. You said it yourself. Technicals are assets ready to bail you out of a bad situation or push through a tough stalemate like no-one else can. I finished on legend and ironman. I'm not making excuses. Hi, the camera keeps resetting the Zoom Out levels(I like to play with max zoom out), every time I fire at the enemy, or after overwatch and attacking enemies. 8 turns into the first mission, 4 out of 4 dead soldiers. (your soldier wont make Overwatch shots until he is revealed). , Save $830: iPhone 11/Save $415: iPhone 7) required. 13 stars out of five stars from 23633 ratings. Long Watch, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. Return fire is one of the options your soldiers do when them panick and the sharpshooter need to gain the right to panick when being shot by an enemy. There's no Enemy Within-esque patches here. This is a collection of various mods that add more ways for XCOM to set things on fire. )Super-Reflexes: Can learn moves that increase their Dodge stat and render them highly protected against reaction fire. Should have specified; I meant if something like the Relay Device catches on fireIt's been 5 years since the release of XCOM 2 and the very first Gatecras. The x-axis is once again base shot accuracy, and the y-axis represents the amount of weapon_damage done per turn. They have distinctive personalities, weapons, and powers. Everything else in the game continues at normal speeds, but that one Officer will operate at 1/5th normal speed, which causes. Return Fire The first time the Sharpshooter is targeted in a turn, they will retaliate with their Pistol. do not do 2 mission in a row with the same troops in 7 days. That range is about 21 tiles in a straight line (about 15 along a straight diagonal) in normal circumstances IIRC. ROs might return in another for in the future, but for now they are disabled. Loading times are long and can be a bit of a drag. I am not saying it is not possible but come on. Once late-game units show up difficulty spikes massively because suddenly everything has ridiculous stats, especially aim. ago. The pistol packs just enough to do end of turn mop up of all the 1-4 hp wounded aliens after the rest of my squad acts. XCOM Long War vs Vanilla vs Others. Lt_Bargor • 3 yr. It increases damage a good amount when your rocket is targeted between 2 or 3 enemies. Overwatch shots have a little aim penalty (except when triggered by an ambush), but unlike its predecesor overwatch shots will trigger one by one, not all at once, allowing for a more diverse strategy setup. I would put Spider Suits on my Shinobi scouts, but so far they have. Join the discussion on discord: birthday XCOM 2!To find out how the XCOM 2:. * A non-sharpshooter unit that has no ammo can still use the Overwatch All ability. Their general theme is action economy, i. Originally posted by Black Jesus:Hey folks, I am gearing up to do what will most likely be my final attempt at beating the Long War mod. They’re also more interesting in that sniping as a whole is weaker in XCOM 2 than EU/EW. Return Fire: When targeted by enemy fire, automatically fire back with your pistol once per turn: Sergeant: Deadeye: Take a shot with a small aim penalty for a significant damage boost: Lightning Hands: Fire your pistol at a target. 99. I solve this by taking 2 sharpshooters, one sniper specced and one gunslinger specced. 13%. Description. By specifying the load order you are deciding which mod takes priority A or C. For builds: Sniper - Straight down the sniper side, unless you prfer Aim over Steady Hands. #1. D. A never-ending. Am i that ♥♥♥♥ at XCOM 2 to think that after killing 20 aliens to get to a freaking VIP, i shouldnt have to wait 18 turns while under siege for firebrand to return and take me home? I mean, why so much hate towards player?In XCOM 2, any damage wounds a soldier. At lieutenant a sniper will have 85 aim while receiving no weapon range bonus, a long watch shot takes this down to 60% hit chance. Alec Meer. You have to manage levels of unrest in each district to keep the city's anarchy level low. Special ammo carried by Sharpshooters will apply to both. XCOM 2 Guide. 0 release. Covering Fire + Sentinel gives you an extra shot per turn. for the best results. But when I see someone on youtube they blast away at the enemy in the exact. I found no comments at all. Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. CaseyWills • 3 yr. The “Terror” style missions from Enemy Unknown return in XCOM 2, wherein your squad will have to rescue at least six civilians from a starting number of 12 or so. I noticed that some new mods for it were made after its 1. One of the things I loved about EU and EW was the slow advance and fire fights at longer ranges. Indestructible Relay. It's triggered when qn enemy unit changes from one tile to the next. #7. Commands from all official DLCs (such as War of the Chosen) are also included. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. A. Sergeant +3 Aim +1 HP +5 Hack +4-13 Will Yeah, Hack is a new stat. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. Does the Gunner continues the Suppression after the Return Fire shot is taken or does it cancels the Suppression completely?The avatar project advances in 3 ways: 1 through dark events and if you want to have a longer campaign YOU MUST STOP THOSE THROUGH GUERILLA OPS AT ALL COSTS. Downloaded XCOM 2 last night, launched it this morning before heading to work, selected Commander Ironman setting, skipped tutorial. XCOM 2 has an odd history of modding. The original XCOM 2 was a sort of race against the clock to prevent the Advent project from getting off the ground. You can add more weapons in the configuration if a mod didn't include PistolReturnFire on its weapons. He's tactically much stronger than Xywnns who I found made annoyingly questionable moves all the time. When activated, the MEC becomes a high cover element and gains 1 point of damage reduction. but you’d have to be crazy to put. Sure, the. vs Lightning Hands Fire your pistol at a target. Research and upgrades. Playing Long War of the Chosen; on a "destroy the relay" mission, countering a dark event. Long Watch – Allow Overwatch to trigger with Squadsight. You can watch as much as you want, whenever you want – all for one low monthly price. It may target anything in sight range. Main Console Commands. XCOM was always a game of hedging Your bets, it's more so in LW as it get's harder to get sure bets. 17 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. Utilizing the grenade launcher from the Grenadier class increases the radius of the grenades. So you can take 4 shooting actions a turn AND move. Please tell me. The actual reason is the lack of transparency in many of the core game mechanics. Harder, better, slower, stronger. If you pull out a win here. It is often unfair, punishes caution, and results in many a failed campaign. Long War 2.